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Ac3d texturing
Ac3d texturing












  1. #AC3D TEXTURING PRO#
  2. #AC3D TEXTURING SOFTWARE#

That said if I was starting out today I'd just go with Blender. Gmax is a good program and great for FS9 or FSX development, and I would also say not a bad tool for beginners in that you can learn good 3D modeling principles without too much complexity or automation in the way. In contrast Gmax has no rendering support, texture mapping is good but the methods are less automated and more primitive, and import/export support is intentionally limited (but there is an OBJ import script that's quite useful). It also has much better support for import/export of different model formats. Ambient Occlusion), has much better and more modern/automated texture mapping support and can work with modern texturing tools like Quixel or Substance Painter. Gmax doesn't support P3D and it's a bit dodgy on Win10 with the FSX gamepack.īlender has built-in support for rendering including generating baked shadows (ie. I've only dabbled a bit with Blender but I'd say it's the way to go.

#AC3D TEXTURING SOFTWARE#

What would you all recommend for me to use? Once I get familiar with one piece of software I'd probably rather not switch, so whatever I choose, I'd probably end up using for a while to come.

#AC3D TEXTURING PRO#

I know absolutely nothing (yet) about all these things though, so maybe my concern is wholly unfounded? The pro I see for Gmax is that it appears to be more widely adopted by the FSDev community due to its long legacy and support by Microsoft back in the day, resulting ina wealth of specific tutorials available for Gmax that I'm not sure are available for Blender. My concern is more with animations and such. Though I understand many of basic building blocks of 3D objects are the same across all these platforms. Further it seems to me that it may have more updated support for the likes of P3Dv4, for example, whereas Gmax appears to not go much further than FSX. I used Blender several years ago for an unrelated project, and while I surely forgot everything, I remember it as being a powerful piece of software. I have both Gmax and Blender installed right now. But, it seems like that might be total overkill for me?) My question to you, as I'm starting with an entirely clean slate here, what 3D modeling software would be recommended? (I guess 3DSMax might be an option as well, as I might be able to get a student license. I'm steadily getting a feeling for the work involved.īut, soon I'll have to move on to the the 3D modeling and making of ground polygons, etc. M currently messing with the photoscenery, making water and blend masks, annotating autogen. I've already started my firts project, taking baby steps while following some of the truly excellent tutorials, here and on Youtube, available to us. I've been a longtime user of MSFS, and now Prepar3D, and want to take the next step: develop my own scenery. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.

ac3d texturing

Either post them in the subforum of the modelling tool you use or in the general forum if they are general.

ac3d texturing ac3d texturing

  • Questions about making 3D assets can be posted in the 3D asset design forum.
  • Tag FS2020 specific questions with the MSFS2020 tag.
  • ac3d texturing

    So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.














    Ac3d texturing